

I've recently bought an ASUS Zenbook laptop, which I use for Mandelbulb3D and After Effects. Perhaps somebody could find the sweet spot in the pricing of a PC with as many CPU cycles for the lowest amount of $$$, taking into account the cost of the motherboard you would need for the CPU and some cheap graphics card and RAM. A lot of people seem to think that more RAM will speed up the rendering, but it won't. The program is 32-bit so it can't use more then 4 GB of RAM. I don't know about the L1 L2 caches, but I imagine they won't make much difference. As it's multi threaded, it will pretty much consume 99% CPU an any PC. The more the better, more virtual cores, more physical cores. I have seen some examples of this in VR - and I should think that in a few years on, something pretty amazing should be possible in real time.īut for now, it's all CPU, which means that the only thing you should be concerned about when tuning your Mandelbulb3D beast is CPU clock cycles. So GPU real-time fractals can be done, but you can only zoom in to a certain extent.

The coordinates are therefor not precise enough to create all the cool endless zooms in the fractal space.

It's CPU only, and the reason is that fractals use double precision whereas GPU only uses single precision. So what kind of computer do I have? Well, some people assume some crazy GPU configuration, but I must stress that the current generation of Mandelbulb3D fractals do not make any use of GPU. So altogether it usually takes several days, or even weeks to render something on the farm. This practice saves an incredible amount of render time. So the 100 frames that I render get multiplied to 500 using frame interpolation. Remember that I create in-between frames in After Effects. The animations that are divided in 'scenes' usually have about 100 frames per scene, so that's usually less then a continuous fly-through. Typically, my animations render between 5 and 30 minutes per frame, and I usually render about 2500 frames for a fly-through animation. This hopping on and off and machines with various specs make it hard to put a number on render time. I can only use the render farm when no 'real' work is rendering, so I have to manage the renders in all the down-time. Also, I don't always render the entire animation in one continuous session. How long does a typical render take? Well, I render on multiple machines (render farm), and the machines don't all have the same specs. But in this post I will try and answer them as best I can. I often forgo answering, partly because it's not an easy question to answer. I often get asked questions about how long it took to render the animation, or what kind of computer I have.
